Global Augmented Reality Hardware and Software Market Size, Status and Forecast 2024-2031

Report ID: 918585 | Published Date: Sep 2024 | No. of Page: 124 | Base Year: 2023 | Rating: 5 | Webstory: Check our Web story
1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global Augmented Reality Hardware and Software Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
        1.2.2 Augmented Reality Glasses
        1.2.3 Augmented Reality Display
        1.2.4 Tracking System
        1.2.5 Other
    1.3 Market by Application
        1.3.1 Global Augmented Reality Hardware and Software Market Share by Application: 2016 VS 2021 VS 2027
        1.3.2 Healthcare
        1.3.3 Education
        1.3.4 Retail
        1.3.5 Entertainment
        1.3.6 IT and Telecom
        1.3.7 Others
    1.4 Study Objectives
    1.5 Years Considered

2 Global Growth Trends
    2.1 Global Augmented Reality Hardware and Software Market Perspective (2016-2027)
    2.2 Augmented Reality Hardware and Software Growth Trends by Regions
        2.2.1 Augmented Reality Hardware and Software Market Size by Regions: 2016 VS 2021 VS 2027
        2.2.2 Augmented Reality Hardware and Software Historic Market Share by Regions (2016-2021)
        2.2.3 Augmented Reality Hardware and Software Forecasted Market Size by Regions (2022-2027)
    2.3 Augmented Reality Hardware and Software Industry Dynamic
        2.3.1 Augmented Reality Hardware and Software Market Trends
        2.3.2 Augmented Reality Hardware and Software Market Drivers
        2.3.3 Augmented Reality Hardware and Software Market Challenges
        2.3.4 Augmented Reality Hardware and Software Market Restraints

3 Competition Landscape by Key Players
    3.1 Global Top Augmented Reality Hardware and Software Players by Revenue
        3.1.1 Global Top Augmented Reality Hardware and Software Players by Revenue (2016-2021)
        3.1.2 Global Augmented Reality Hardware and Software Revenue Market Share by Players (2016-2021)
    3.2 Global Augmented Reality Hardware and Software Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
    3.3 Players Covered: Ranking by Augmented Reality Hardware and Software Revenue
    3.4 Global Augmented Reality Hardware and Software Market Concentration Ratio
        3.4.1 Global Augmented Reality Hardware and Software Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality Hardware and Software Revenue in 2020
    3.5 Augmented Reality Hardware and Software Key Players Head office and Area Served
    3.6 Key Players Augmented Reality Hardware and Software Product Solution and Service
    3.7 Date of Enter into Augmented Reality Hardware and Software Market
    3.8 Mergers & Acquisitions, Expansion Plans

4 Augmented Reality Hardware and Software Breakdown Data by Type
    4.1 Global Augmented Reality Hardware and Software Historic Market Size by Type (2016-2021)
    4.2 Global Augmented Reality Hardware and Software Forecasted Market Size by Type (2022-2027)

5 Augmented Reality Hardware and Software Breakdown Data by Application
    5.1 Global Augmented Reality Hardware and Software Historic Market Size by Application (2016-2021)
    5.2 Global Augmented Reality Hardware and Software Forecasted Market Size by Application (2022-2027)

6 North America
    6.1 North America Augmented Reality Hardware and Software Market Size (2016-2027)
    6.2 North America Augmented Reality Hardware and Software Market Size by Type
        6.2.1 North America Augmented Reality Hardware and Software Market Size by Type (2016-2021)
        6.2.2 North America Augmented Reality Hardware and Software Market Size by Type (2022-2027)
        6.2.3 North America Augmented Reality Hardware and Software Market Size by Type (2016-2027)
    6.3 North America Augmented Reality Hardware and Software Market Size by Application
        6.3.1 North America Augmented Reality Hardware and Software Market Size by Application (2016-2021)
        6.3.2 North America Augmented Reality Hardware and Software Market Size by Application (2022-2027)
        6.3.3 North America Augmented Reality Hardware and Software Market Size by Application (2016-2027)
    6.4 North America Augmented Reality Hardware and Software Market Size by Country
        6.4.1 North America Augmented Reality Hardware and Software Market Size by Country (2016-2021)
        6.4.2 North America Augmented Reality Hardware and Software Market Size by Country (2022-2027)
        6.4.3 United States
        6.4.4 Canada

7 Europe
    7.1 Europe Augmented Reality Hardware and Software Market Size (2016-2027)
    7.2 Europe Augmented Reality Hardware and Software Market Size by Type
        7.2.1 Europe Augmented Reality Hardware and Software Market Size by Type (2016-2021)
        7.2.2 Europe Augmented Reality Hardware and Software Market Size by Type (2022-2027)
        7.2.3 Europe Augmented Reality Hardware and Software Market Size by Type (2016-2027)
    7.3 Europe Augmented Reality Hardware and Software Market Size by Application
        7.3.1 Europe Augmented Reality Hardware and Software Market Size by Application (2016-2021)
        7.3.2 Europe Augmented Reality Hardware and Software Market Size by Application (2022-2027)
        7.3.3 Europe Augmented Reality Hardware and Software Market Size by Application (2016-2027)
    7.4 Europe Augmented Reality Hardware and Software Market Size by Country
        7.4.1 Europe Augmented Reality Hardware and Software Market Size by Country (2016-2021)
        7.4.2 Europe Augmented Reality Hardware and Software Market Size by Country (2022-2027)
        7.4.3 Germany
        7.4.4 France
        7.4.5 U.K.
        7.4.6 Italy
        7.4.7 Russia
        7.4.8 Nordic

8 Asia-Pacific
    8.1 Asia-Pacific Augmented Reality Hardware and Software Market Size (2016-2027)
    8.2 Asia-Pacific Augmented Reality Hardware and Software Market Size by Type
        8.2.1 Asia-Pacific Augmented Reality Hardware and Software Market Size by Type (2016-2021)
        8.2.2 Asia-Pacific Augmented Reality Hardware and Software Market Size by Type (2022-2027)
        8.2.3 Asia-Pacific Augmented Reality Hardware and Software Market Size by Type (2016-2027)
    8.3 Asia-Pacific Augmented Reality Hardware and Software Market Size by Application
        8.3.1 Asia-Pacific Augmented Reality Hardware and Software Market Size by Application (2016-2021)
        8.3.2 Asia-Pacific Augmented Reality Hardware and Software Market Size by Application (2022-2027)
        8.3.3 Asia-Pacific Augmented Reality Hardware and Software Market Size by Application (2016-2027)
    8.4 Asia-Pacific Augmented Reality Hardware and Software Market Size by Region
        8.4.1 Asia-Pacific Augmented Reality Hardware and Software Market Size by Region (2016-2021)
        8.4.2 Asia-Pacific Augmented Reality Hardware and Software Market Size by Region (2022-2027)
        8.4.3 China
        8.4.4 Japan
        8.4.5 South Korea
        8.4.6 Southeast Asia
        8.4.7 India
        8.4.8 Australia

9 Latin America
    9.1 Latin America Augmented Reality Hardware and Software Market Size (2016-2027)
    9.2 Latin America Augmented Reality Hardware and Software Market Size by Type
        9.2.1 Latin America Augmented Reality Hardware and Software Market Size by Type (2016-2021)
        9.2.2 Latin America Augmented Reality Hardware and Software Market Size by Type (2022-2027)
        9.2.3 Latin America Augmented Reality Hardware and Software Market Size by Type (2016-2027)
    9.3 Latin America Augmented Reality Hardware and Software Market Size by Application
        9.3.1 Latin America Augmented Reality Hardware and Software Market Size by Application (2016-2021)
        9.3.2 Latin America Augmented Reality Hardware and Software Market Size by Application (2022-2027)
        9.3.3 Latin America Augmented Reality Hardware and Software Market Size by Application (2016-2027)
    9.4 Latin America Augmented Reality Hardware and Software Market Size by Country
        9.4.1 Latin America Augmented Reality Hardware and Software Market Size by Country (2016-2021)
        9.4.2 Latin America Augmented Reality Hardware and Software Market Size by Country (2022-2027)
        9.4.3 Mexico
        9.4.4 Brazil

10 Middle East & Africa
    10.1 Middle East & Africa Augmented Reality Hardware and Software Market Size (2016-2027)
    10.2 Middle East & Africa Augmented Reality Hardware and Software Market Size by Type
        10.2.1 Middle East & Africa Augmented Reality Hardware and Software Market Size by Type (2016-2021)
        10.2.2 Middle East & Africa Augmented Reality Hardware and Software Market Size by Type (2022-2027)
        10.2.3 Middle East & Africa Augmented Reality Hardware and Software Market Size by Type (2016-2027)
    10.3 Middle East & Africa Augmented Reality Hardware and Software Market Size by Application
        10.3.1 Middle East & Africa Augmented Reality Hardware and Software Market Size by Application (2016-2021)
        10.3.2 Middle East & Africa Augmented Reality Hardware and Software Market Size by Application (2022-2027)
        10.3.3 Middle East & Africa Augmented Reality Hardware and Software Market Size by Application (2016-2027)
    10.4 Middle East & Africa Augmented Reality Hardware and Software Market Size by Country
        10.4.1 Middle East & Africa Augmented Reality Hardware and Software Market Size by Country (2016-2021)
        10.4.2 Middle East & Africa Augmented Reality Hardware and Software Market Size by Country (2022-2027)
        10.4.3 Turkey
        10.4.4 Saudi Arabia
        10.4.5 UAE

11 Key Players Profiles
    11.1 Sony (Japan)
        11.1.1 Sony (Japan) Company Details
        11.1.2 Sony (Japan) Business Overview
        11.1.3 Sony (Japan) Augmented Reality Hardware and Software Introduction
        11.1.4 Sony (Japan) Revenue in Augmented Reality Hardware and Software Business (2016-2021)
        11.1.5 Sony (Japan) Recent Development
    11.2 Oculus (US)
        11.2.1 Oculus (US) Company Details
        11.2.2 Oculus (US) Business Overview
        11.2.3 Oculus (US) Augmented Reality Hardware and Software Introduction
        11.2.4 Oculus (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021)
        11.2.5 Oculus (US) Recent Development
    11.3 Samsung (South Korea)
        11.3.1 Samsung (South Korea) Company Details
        11.3.2 Samsung (South Korea) Business Overview
        11.3.3 Samsung (South Korea) Augmented Reality Hardware and Software Introduction
        11.3.4 Samsung (South Korea) Revenue in Augmented Reality Hardware and Software Business (2016-2021)
        11.3.5 Samsung (South Korea) Recent Development
    11.4 Google (US)
        11.4.1 Google (US) Company Details
        11.4.2 Google (US) Business Overview
        11.4.3 Google (US) Augmented Reality Hardware and Software Introduction
        11.4.4 Google (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021)
        11.4.5 Google (US) Recent Development
    11.5 HTC (Taiwan)
        11.5.1 HTC (Taiwan) Company Details
        11.5.2 HTC (Taiwan) Business Overview
        11.5.3 HTC (Taiwan) Augmented Reality Hardware and Software Introduction
        11.5.4 HTC (Taiwan) Revenue in Augmented Reality Hardware and Software Business (2016-2021)
        11.5.5 HTC (Taiwan) Recent Development
    11.6 Microsoft (US)
        11.6.1 Microsoft (US) Company Details
        11.6.2 Microsoft (US) Business Overview
        11.6.3 Microsoft (US) Augmented Reality Hardware and Software Introduction
        11.6.4 Microsoft (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021)
        11.6.5 Microsoft (US) Recent Development
    11.7 Wikitude (Austria)
        11.7.1 Wikitude (Austria) Company Details
        11.7.2 Wikitude (Austria) Business Overview
        11.7.3 Wikitude (Austria) Augmented Reality Hardware and Software Introduction
        11.7.4 Wikitude (Austria) Revenue in Augmented Reality Hardware and Software Business (2016-2021)
        11.7.5 Wikitude (Austria) Recent Development
    11.8 DAQRI (US)
        11.8.1 DAQRI (US) Company Details
        11.8.2 DAQRI (US) Business Overview
        11.8.3 DAQRI (US) Augmented Reality Hardware and Software Introduction
        11.8.4 DAQRI (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021)
        11.8.5 DAQRI (US) Recent Development
    11.9 Zugara (US)
        11.9.1 Zugara (US) Company Details
        11.9.2 Zugara (US) Business Overview
        11.9.3 Zugara (US) Augmented Reality Hardware and Software Introduction
        11.9.4 Zugara (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021)
        11.9.5 Zugara (US) Recent Development
    11.10 Blippar (UK)
        11.10.1 Blippar (UK) Company Details
        11.10.2 Blippar (UK) Business Overview
        11.10.3 Blippar (UK) Augmented Reality Hardware and Software Introduction
        11.10.4 Blippar (UK) Revenue in Augmented Reality Hardware and Software Business (2016-2021)
        11.10.5 Blippar (UK) Recent Development
    11.11 Magic Leap (US)
        11.11.1 Magic Leap (US) Company Details
        11.11.2 Magic Leap (US) Business Overview
        11.11.3 Magic Leap (US) Augmented Reality Hardware and Software Introduction
        11.11.4 Magic Leap (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021)
        11.11.5 Magic Leap (US) Recent Development
    11.12 Upskill (US)
        11.12.1 Upskill (US) Company Details
        11.12.2 Upskill (US) Business Overview
        11.12.3 Upskill (US) Augmented Reality Hardware and Software Introduction
        11.12.4 Upskill (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021)
        11.12.5 Upskill (US) Recent Development
    11.13 Continental (Germany)
        11.13.1 Continental (Germany) Company Details
        11.13.2 Continental (Germany) Business Overview
        11.13.3 Continental (Germany) Augmented Reality Hardware and Software Introduction
        11.13.4 Continental (Germany) Revenue in Augmented Reality Hardware and Software Business (2016-2021)
        11.13.5 Continental (Germany) Recent Development
    11.14 Visteon (US)
        11.14.1 Visteon (US) Company Details
        11.14.2 Visteon (US) Business Overview
        11.14.3 Visteon (US) Augmented Reality Hardware and Software Introduction
        11.14.4 Visteon (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021)
        11.14.5 Visteon (US) Recent Development
    11.15 Eon Reality (US)
        11.15.1 Eon Reality (US) Company Details
        11.15.2 Eon Reality (US) Business Overview
        11.15.3 Eon Reality (US) Augmented Reality Hardware and Software Introduction
        11.15.4 Eon Reality (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021)
        11.15.5 Eon Reality (US) Recent Development
    11.16 MAXST (South Korea)
        11.16.1 MAXST (South Korea) Company Details
        11.16.2 MAXST (South Korea) Business Overview
        11.16.3 MAXST (South Korea) Augmented Reality Hardware and Software Introduction
        11.16.4 MAXST (South Korea) Revenue in Augmented Reality Hardware and Software Business (2016-2021)
        11.16.5 MAXST (South Korea) Recent Development
    11.17 Vuzix (US)
        11.17.1 Vuzix (US) Company Details
        11.17.2 Vuzix (US) Business Overview
        11.17.3 Vuzix (US) Augmented Reality Hardware and Software Introduction
        11.17.4 Vuzix (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021)
        11.17.5 Vuzix (US) Recent Development
    11.18 PTC (US)
        11.18.1 PTC (US) Company Details
        11.18.2 PTC (US) Business Overview
        11.18.3 PTC (US) Augmented Reality Hardware and Software Introduction
        11.18.4 PTC (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021)
        11.18.5 PTC (US) Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details
List of Tables
    Table 1. Global Augmented Reality Hardware and Software Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
    Table 2. Key Players of Augmented Reality Glasses
    Table 3. Key Players of Augmented Reality Display
    Table 4. Key Players of Tracking System
    Table 5. Key Players of Other
    Table 6. Global Augmented Reality Hardware and Software Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
    Table 7. Global Augmented Reality Hardware and Software Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
    Table 8. Global Augmented Reality Hardware and Software Market Size by Regions (2016-2021) & (US$ Million)
    Table 9. Global Augmented Reality Hardware and Software Market Share by Regions (2016-2021)
    Table 10. Global Augmented Reality Hardware and Software Forecasted Market Size by Regions (2022-2027) & (US$ Million)
    Table 11. Global Augmented Reality Hardware and Software Market Share by Regions (2022-2027)
    Table 12. Augmented Reality Hardware and Software Market Trends
    Table 13. Augmented Reality Hardware and Software Market Drivers
    Table 14. Augmented Reality Hardware and Software Market Challenges
    Table 15. Augmented Reality Hardware and Software Market Restraints
    Table 16. Global Augmented Reality Hardware and Software Revenue by Players (2016-2021) & (US$ Million)
    Table 17. Global Augmented Reality Hardware and Software Market Share by Players (2016-2021)
    Table 18. Global Top Augmented Reality Hardware and Software Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality Hardware and Software as of 2020)
    Table 19. Ranking of Global Top Augmented Reality Hardware and Software Companies by Revenue (US$ Million) in 2020
    Table 20. Global 5 Largest Players Market Share by Augmented Reality Hardware and Software Revenue (CR5 and HHI) & (2016-2021)
    Table 21. Key Players Headquarters and Area Served
    Table 22. Key Players Augmented Reality Hardware and Software Product Solution and Service
    Table 23. Date of Enter into Augmented Reality Hardware and Software Market
    Table 24. Mergers & Acquisitions, Expansion Plans
    Table 25. Global Augmented Reality Hardware and Software Market Size by Type (2016-2021) (US$ Million)
    Table 26. Global Augmented Reality Hardware and Software Revenue Market Share by Type (2016-2021)
    Table 27. Global Augmented Reality Hardware and Software Forecasted Market Size by Type (2022-2027) (US$ Million)
    Table 28. Global Augmented Reality Hardware and Software Revenue Market Share by Type (2022-2027) & (US$ Million)
    Table 29. Global Augmented Reality Hardware and Software Market Size Share by Application (2016-2021) & (US$ Million)
    Table 30. Global Augmented Reality Hardware and Software Revenue Market Share by Application (2016-2021)
    Table 31. Global Augmented Reality Hardware and Software Forecasted Market Size by Application (2022-2027) (US$ Million)
    Table 32. Global Augmented Reality Hardware and Software Revenue Market Share by Application (2022-2027) & (US$ Million)
    Table 33. North America Augmented Reality Hardware and Software Market Size by Type (2016-2021) (US$ Million)
    Table 34. North America Augmented Reality Hardware and Software Market Size by Type (2022-2027) & (US$ Million)
    Table 35. North America Augmented Reality Hardware and Software Market Size by Application (2016-2021) (US$ Million)
    Table 36. North America Augmented Reality Hardware and Software Market Size by Application (2022-2027) & (US$ Million)
    Table 37. North America Augmented Reality Hardware and Software Market Size by Country (2016-2021) & (US$ Million) 
    Table 38. North America Augmented Reality Hardware and Software Market Size by Country (2022-2027) & (US$ Million) 
    Table 39. Europe Augmented Reality Hardware and Software Market Size by Type (2016-2021) (US$ Million)
    Table 40. Europe Augmented Reality Hardware and Software Market Size by Type (2022-2027) & (US$ Million)
    Table 41. Europe Augmented Reality Hardware and Software Market Size by Application (2016-2021) (US$ Million)
    Table 42. Europe Augmented Reality Hardware and Software Market Size by Application (2022-2027) & (US$ Million)
    Table 43. Europe Augmented Reality Hardware and Software Market Size by Country (2016-2021) & (US$ Million) 
    Table 44. Europe Augmented Reality Hardware and Software Market Size by Country (2022-2027) & (US$ Million) 
    Table 45. Asia-Pacific Augmented Reality Hardware and Software Market Size by Type (2016-2021) (US$ Million)
    Table 46. Asia-Pacific Augmented Reality Hardware and Software Market Size by Type (2022-2027) & (US$ Million)
    Table 47. Asia-Pacific Augmented Reality Hardware and Software Market Size by Application (2016-2021) (US$ Million)
    Table 48. Asia-Pacific Augmented Reality Hardware and Software Market Size by Application (2022-2027) & (US$ Million)
    Table 49. Asia-Pacific Augmented Reality Hardware and Software Market Size by Region (2016-2021) & (US$ Million) 
    Table 50. Asia-Pacific Augmented Reality Hardware and Software Market Size by Region (2022-2027) & (US$ Million) 
    Table 51. Latin America Augmented Reality Hardware and Software Market Size by Type (2016-2021) (US$ Million)
    Table 52. Latin America Augmented Reality Hardware and Software Market Size by Type (2022-2027) & (US$ Million)
    Table 53. Latin America Augmented Reality Hardware and Software Market Size by Application (2016-2021) (US$ Million)
    Table 54. Latin America Augmented Reality Hardware and Software Market Size by Application (2022-2027) & (US$ Million)
    Table 55. Latin America Augmented Reality Hardware and Software Market Size by Country (2016-2021) & (US$ Million) 
    Table 56. Latin America Augmented Reality Hardware and Software Market Size by Country (2022-2027) & (US$ Million) 
    Table 57. Middle East & Africa Augmented Reality Hardware and Software Market Size by Type (2016-2021) (US$ Million)
    Table 58. Middle East & Africa Augmented Reality Hardware and Software Market Size by Type (2022-2027) & (US$ Million)
    Table 59. Middle East & Africa Augmented Reality Hardware and Software Market Size by Application (2016-2021) (US$ Million)
    Table 60. Middle East & Africa Augmented Reality Hardware and Software Market Size by Application (2022-2027) & (US$ Million)
    Table 61. Middle East & Africa Augmented Reality Hardware and Software Market Size by Country (2016-2021) & (US$ Million) 
    Table 62. Middle East & Africa Augmented Reality Hardware and Software Market Size by Country (2022-2027) & (US$ Million) 
    Table 63. Sony (Japan) Company Details
    Table 64. Sony (Japan) Business Overview
    Table 65. Sony (Japan) Augmented Reality Hardware and Software Product
    Table 66. Sony (Japan) Revenue in Augmented Reality Hardware and Software Business (2016-2021) & (US$ Million)
    Table 67. Sony (Japan) Recent Development
    Table 68. Oculus (US) Company Details
    Table 69. Oculus (US) Business Overview
    Table 70. Oculus (US) Augmented Reality Hardware and Software Product
    Table 71. Oculus (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021) & (US$ Million)
    Table 72. Oculus (US) Recent Development
    Table 73. Samsung (South Korea) Company Details
    Table 74. Samsung (South Korea) Business Overview
    Table 75. Samsung (South Korea) Augmented Reality Hardware and Software Product
    Table 76. Samsung (South Korea) Revenue in Augmented Reality Hardware and Software Business (2016-2021) & (US$ Million)
    Table 77. Samsung (South Korea) Recent Development
    Table 78. Google (US) Company Details
    Table 79. Google (US) Business Overview
    Table 80. Google (US) Augmented Reality Hardware and Software Product
    Table 81. Google (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021) & (US$ Million)
    Table 82. Google (US) Recent Development
    Table 83. HTC (Taiwan) Company Details
    Table 84. HTC (Taiwan) Business Overview
    Table 85. HTC (Taiwan) Augmented Reality Hardware and Software Product
    Table 86. HTC (Taiwan) Revenue in Augmented Reality Hardware and Software Business (2016-2021) & (US$ Million)
    Table 87. HTC (Taiwan) Recent Development
    Table 88. Microsoft (US) Company Details
    Table 89. Microsoft (US) Business Overview
    Table 90. Microsoft (US) Augmented Reality Hardware and Software Product
    Table 91. Microsoft (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021) & (US$ Million)
    Table 92. Microsoft (US) Recent Development
    Table 93. Wikitude (Austria) Company Details
    Table 94. Wikitude (Austria) Business Overview
    Table 95. Wikitude (Austria) Augmented Reality Hardware and Software Product
    Table 96. Wikitude (Austria) Revenue in Augmented Reality Hardware and Software Business (2016-2021) & (US$ Million)
    Table 97. Wikitude (Austria) Recent Development
    Table 98. DAQRI (US) Company Details
    Table 99. DAQRI (US) Business Overview
    Table 100. DAQRI (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021) & (US$ Million)
    Table 101. DAQRI (US) Recent Development
    Table 102. Zugara (US) Company Details
    Table 103. Zugara (US) Business Overview
    Table 104. Zugara (US) Augmented Reality Hardware and Software Product
    Table 105. Zugara (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021) & (US$ Million)
    Table 106. Zugara (US) Recent Development
    Table 107. Blippar (UK) Company Details
    Table 108. Blippar (UK) Business Overview
    Table 109. Blippar (UK) Augmented Reality Hardware and Software Product
    Table 110. Blippar (UK) Revenue in Augmented Reality Hardware and Software Business (2016-2021) & (US$ Million)
    Table 111. Blippar (UK) Recent Development
    Table 112. Magic Leap (US) Company Details
    Table 113. Magic Leap (US) Business Overview
    Table 114. Magic Leap (US) Augmented Reality Hardware and Software Product
    Table 115. Magic Leap (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021) & (US$ Million)
    Table 116. Magic Leap (US) Recent Development
    Table 117. Upskill (US) Company Details
    Table 118. Upskill (US) Business Overview
    Table 119. Upskill (US) Augmented Reality Hardware and Software Product
    Table 120. Upskill (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021) & (US$ Million)
    Table 121. Upskill (US) Recent Development
    Table 122. Continental (Germany) Company Details
    Table 123. Continental (Germany) Business Overview
    Table 124. Continental (Germany) Augmented Reality Hardware and Software Product
    Table 125. Continental (Germany) Revenue in Augmented Reality Hardware and Software Business (2016-2021) & (US$ Million)
    Table 126. Continental (Germany) Recent Development
    Table 127. Visteon (US) Company Details
    Table 128. Visteon (US) Business Overview
    Table 129. Visteon (US) Augmented Reality Hardware and Software Product
    Table 130. Visteon (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021) & (US$ Million)
    Table 131. Visteon (US) Recent Development
    Table 132. Eon Reality (US) Company Details
    Table 133. Eon Reality (US) Business Overview
    Table 134. Eon Reality (US) Augmented Reality Hardware and Software Product
    Table 135. Eon Reality (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021) & (US$ Million)
    Table 136. Eon Reality (US) Recent Development
    Table 137. MAXST (South Korea) Company Details
    Table 138. MAXST (South Korea) Business Overview
    Table 139. MAXST (South Korea) Augmented Reality Hardware and Software Product
    Table 140. MAXST (South Korea) Revenue in Augmented Reality Hardware and Software Business (2016-2021) & (US$ Million)
    Table 141. MAXST (South Korea) Recent Development
    Table 142. Vuzix (US) Company Details
    Table 143. Vuzix (US) Business Overview
    Table 144. Vuzix (US) Augmented Reality Hardware and Software Product
    Table 145. Vuzix (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021) & (US$ Million)
    Table 146. Vuzix (US) Recent Development
    Table 147. PTC (US) Company Details
    Table 148. PTC (US) Business Overview
    Table 149. PTC (US) Augmented Reality Hardware and Software Product
    Table 150. PTC (US) Revenue in Augmented Reality Hardware and Software Business (2016-2021) & (US$ Million)
    Table 151. PTC (US) Recent Development
    Table 152. Research Programs/Design for This Report
    Table 153. Key Data Information from Secondary Sources
    Table 154. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Augmented Reality Hardware and Software Market Share by Type: 2020 VS 2027
    Figure 2. Augmented Reality Glasses Features
    Figure 3. Augmented Reality Display Features
    Figure 4. Tracking System Features
    Figure 5. Other Features
    Figure 6. Global Augmented Reality Hardware and Software Market Share by Application: 2020 VS 2027
    Figure 7. Healthcare Case Studies
    Figure 8. Education Case Studies
    Figure 9. Retail Case Studies
    Figure 10. Entertainment Case Studies
    Figure 11. IT and Telecom Case Studies
    Figure 12. Others Case Studies
    Figure 13. Augmented Reality Hardware and Software Report Years Considered
    Figure 14. Global Augmented Reality Hardware and Software Market Size (US$ Million), Year-over-Year: 2016-2027
    Figure 15. Global Augmented Reality Hardware and Software Market Size (US$ Million), 2016 VS 2021 VS 2027
    Figure 16. Global Augmented Reality Hardware and Software Market Share by Regions: 2020 VS 2027
    Figure 17. Global Augmented Reality Hardware and Software Market Share by Regions (2022-2027)
    Figure 18. Global Augmented Reality Hardware and Software Market Share by Players in 2020
    Figure 19. Global Top Augmented Reality Hardware and Software Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality Hardware and Software as of 2020
    Figure 20. The Top 10 and 5 Players Market Share by Augmented Reality Hardware and Software Revenue in 2020
    Figure 21. Global Augmented Reality Hardware and Software Revenue Market Share by Type (2016-2021)
    Figure 22. Global Augmented Reality Hardware and Software Revenue Market Share by Type (2022-2027)
    Figure 23. North America Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 24. North America Augmented Reality Hardware and Software Market Share by Type (2016-2027)
    Figure 25. North America Augmented Reality Hardware and Software Market Share by Application (2016-2027)
    Figure 26. North America Augmented Reality Hardware and Software Market Share by Country (2016-2027)
    Figure 27. United States Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 28. Canada Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 29. Europe Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 30. Europe Augmented Reality Hardware and Software Market Share by Type (2016-2027)
    Figure 31. Europe Augmented Reality Hardware and Software Market Share by Application (2016-2027)
    Figure 32. Europe Augmented Reality Hardware and Software Market Share by Country (2016-2027)
    Figure 33. Germany Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 34. France Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 35. U.K. Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 36. Italy Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 37. Russia Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 38. Nordic Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 39. Asia-Pacific Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 40. Asia-Pacific Augmented Reality Hardware and Software Market Share by Type (2016-2027)
    Figure 41. Asia-Pacific Augmented Reality Hardware and Software Market Share by Application (2016-2027)
    Figure 42. Asia-Pacific Augmented Reality Hardware and Software Market Share by Region (2016-2027)
    Figure 43. China Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 44. Japan Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 45. South Korea Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 46. Southeast Asia Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 47. India Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 48. Australia Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 49. Latin America Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 50. Latin America Augmented Reality Hardware and Software Market Share by Type (2016-2027)
    Figure 51. Latin America Augmented Reality Hardware and Software Market Share by Application (2016-2027)
    Figure 52. Latin America Augmented Reality Hardware and Software Market Share by Country (2016-2027)
    Figure 53. Mexico Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 54. Brazil Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 55. Middle East & Africa Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 56. Middle East & Africa Augmented Reality Hardware and Software Market Share by Type (2016-2027)
    Figure 57. Middle East & Africa Augmented Reality Hardware and Software Market Share by Application (2016-2027)
    Figure 58. Middle East & Africa Augmented Reality Hardware and Software Market Share by Country (2016-2027)
    Figure 59. Turkey Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 60. Saudi Arabia Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 61. UAE Augmented Reality Hardware and Software Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 62. Sony (Japan) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2016-2021)
    Figure 63. Oculus (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2016-2021)
    Figure 64. Samsung (South Korea) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2016-2021)
    Figure 65. Google (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2016-2021)
    Figure 66. HTC (Taiwan) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2016-2021)
    Figure 67. Microsoft (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2016-2021)
    Figure 68. Wikitude (Austria) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2016-2021)
    Figure 69. DAQRI (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2016-2021)
    Figure 70. Zugara (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2016-2021)
    Figure 71. Blippar (UK) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2016-2021)
    Figure 72. Magic Leap (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2016-2021)
    Figure 73. Upskill (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2016-2021)
    Figure 74. Continental (Germany) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2016-2021)
    Figure 75. Visteon (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2016-2021)
    Figure 76. Eon Reality (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2016-2021)
    Figure 77. MAXST (South Korea) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2016-2021)
    Figure 78. Vuzix (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2016-2021)
    Figure 79. PTC (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2016-2021)
    Figure 80. Bottom-up and Top-down Approaches for This Report
    Figure 81. Data Triangulation
    Figure 82. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
Sony (Japan)
Oculus (US)
Samsung (South Korea)
Google (US)
HTC (Taiwan)
Microsoft (US)
Wikitude (Austria)
DAQRI (US)
Zugara (US)
Blippar (UK)
Magic Leap (US)
Upskill (US)
Continental (Germany)
Visteon (US)
Eon Reality (US)
MAXST (South Korea)
Vuzix (US)
PTC (US)
Frequently Asked Questions
Augmented Reality Hardware and Software report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Augmented Reality Hardware and Software report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Augmented Reality Hardware and Software report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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