Gaming Peripheral Market Status and Trend Analysis 2017-2026 (COVID-19 Version)

Report ID: 77565 | Published Date: Oct 2024 | No. of Page: 143 | Base Year: 2023 | Rating: 4.2 | Webstory: Check our Web story
Table of Contents
1  RESEARCH SCOPE
    1.1 Research Product Definition
    1.2 Research Segmentation
        1.2.1 Product Type
        1.2.2 Main product Type of Major Players
    1.3 Demand Overview
    1.4 Research Methodology
2 GLOBAL GAMING PERIPHERAL INDUSTRY
    2.1 Summary about Gaming Peripheral Industry
    2.2 Gaming Peripheral Market Trends
        2.2.1 Gaming Peripheral Production & Consumption Trends
        2.2.2 Gaming Peripheral Demand Structure Trends
    2.3 Gaming Peripheral Cost & Price
3  MARKET DYNAMICS
    3.1 Manufacturing & Purchasing Behavior in 2020
    3.2 Market Development under the Impact of COVID-19
        3.2.1 Drivers
        3.2.2 Restraints
        3.2.3 Opportunity
        3.2.4 Risk
4  GLOBAL MARKET SEGMENTATION
    4.1 Region Segmentation (2017 to 2021f)
        4.1.1 North America (U.S., Canada and Mexico)
        4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
        4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
        4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
        4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
    4.2 Product Type Segmentation (2017 to 2021f)
        4.2.1 Controllers
        4.2.2 Headsets
        4.2.3 Keyboards
        4.2.4 Mouse
        4.2.5 Others
    4.3 Consumption Segmentation (2017 to 2021f)
        4.3.1 Commercial
        4.3.2 Personal
5  NORTH AMERICA MARKET SEGMENT
    5.1 Region Segmentation (2017 to 2021f)
        5.1.1 U.S.
        5.1.2 Canada
        5.1.3 Mexico
    5.2 Product Type Segmentation (2017 to 2021f)
        5.2.1 Controllers
        5.2.2 Headsets
        5.2.3 Keyboards
        5.2.4 Mouse
        5.2.5 Others
    5.3 Consumption Segmentation (2017 to 2021f)
        5.3.1 Commercial
        5.3.2 Personal
    5.4 Impact of COVID-19 in North America
6  EUROPE MARKET SEGMENTATION
    6.1 Region Segmentation (2017 to 2021f)
        6.1.1 Germany
        6.1.2 UK
        6.1.3 France
        6.1.4 Italy
        6.1.5 Rest of Europe
    6.2 Product Type Segmentation (2017 to 2021f)
        6.2.1 Controllers
        6.2.2 Headsets
        6.2.3 Keyboards
        6.2.4 Mouse
        6.2.5 Others
    6.3 Consumption Segmentation (2017 to 2021f)
        6.3.1 Commercial
        6.3.2 Personal
    6.4  Impact of COVID-19 in Europe
7  ASIA-PACIFIC MARKET SEGMENTATION
    7.1 Region Segmentation (2017 to 2021f)
        7.1.1 China
        7.1.2 India
        7.1.3 Japan
        7.1.4 South Korea
        7.1.5 Southeast Asia
        7.1.6 Australia
        7.1.7 Rest of Asia Pacific
    7.2 Product Type Segmentation (2017 to 2021f)
        7.2.1 Controllers
        7.2.2 Headsets
        7.2.3 Keyboards
        7.2.4 Mouse
        7.2.5 Others
    7.3 Consumption Segmentation (2017 to 2021f)
        7.3.1 Commercial
        7.3.2 Personal
    7.4  Impact of COVID-19 in Europe
8  SOUTH AMERICA MARKET SEGMENTATION
    8.1 Region Segmentation (2017 to 2021f)
        8.1.1 Brazil
        8.1.2 Argentina
        8.1.3 Rest of Latin America
    8.2 Product Type Segmentation (2017 to 2021f)
        8.2.1 Controllers
        8.2.2 Headsets
        8.2.3 Keyboards
        8.2.4 Mouse
        8.2.5 Others
    8.3 Consumption Segmentation (2017 to 2021f)
        8.3.1 Commercial
        8.3.2 Personal
    8.4  Impact of COVID-19 in Europe
9  MIDDLE EAST AND AFRICA MARKET SEGMENTATION
    9.1 Region Segmentation (2017 to 2021f)
        9.1.1 GCC
        9.1.2 North Africa
        9.1.3 South Africa
        9.1.4 Rest of Middle East and Africa
    9.2 Product Type Segmentation (2017 to 2021f)
        9.2.1 Controllers
        9.2.2 Headsets
        9.2.3 Keyboards
        9.2.4 Mouse
        9.2.5 Others
    9.3 Consumption Segmentation (2017 to 2021f)
        9.3.1 Commercial
        9.3.2 Personal
    9.4  Impact of COVID-19 in Europe
10 COMPETITION OF MAJOR PLAYERS
    10.1 Brief Introduction of Major Players
        10.1.1 Corsair Components
        10.1.2 Logitech International
        10.1.3 Mad Catz Interactive
        10.1.4 Razer
        10.1.5 SteelSeries
        10.1.6 Sony
        10.1.7 Microsoft
        10.1.8 Cooler Master
        10.1.9 Kingston
        10.1.10 Gioteck
        10.1.11 Fnatic Gear
        10.1.12 BenQ
        10.1.13 Gamdias
        10.1.14 Mionix
        10.1.15 QPAD
        10.1.16 Tesoro Gaming
        10.1.17 CM Storm
        10.1.18 COUGAR
        10.1.19 TTeSPORTS
        10.1.20 Roccat
        10.1.21 SteelSeries
    10.2  Gaming Peripheral Sales Date of Major Players (2017-2020e)
        10.2.1 Corsair Components
        10.2.2 Logitech International
        10.2.3 Mad Catz Interactive
        10.2.4 Razer
        10.2.5 SteelSeries
        10.2.6 Sony
        10.2.7 Microsoft
        10.2.8 Cooler Master
        10.2.9 Kingston
        10.2.10 Gioteck
        10.2.11 Fnatic Gear
        10.2.12 BenQ
        10.2.13 Gamdias
        10.2.14 Mionix
        10.2.15 QPAD
        10.2.16 Tesoro Gaming
        10.2.17 CM Storm
        10.2.18 COUGAR
        10.2.19 TTeSPORTS
        10.2.20 Roccat
        10.2.21 SteelSeries
    10.3  Market Distribution of Major Players
    10.4 Global Competition Segmentation
11  MARKET FORECAST
    11.1  Forecast by Region
    11.2  Forecast by Demand
    11.3  Environment Forecast
        11.3.1  Impact of COVID-19
        11.3.2  Geopolitics Overview
        11.3.3  Economic Overview of Major Countries
12  REPORT SUMMARY STATEMENT
List of Table
Table Gaming Peripheral Product Type Overview
Table Gaming Peripheral Product Type Market Share List
Table Gaming Peripheral Product Type of Major Players
Table Brief Introduction of Corsair Components
Table Brief Introduction of Logitech International
Table Brief Introduction of Mad Catz Interactive
Table Brief Introduction of Razer
Table Brief Introduction of SteelSeries
Table Brief Introduction of Sony
Table Brief Introduction of Microsoft
Table Brief Introduction of Cooler Master
Table Brief Introduction of Kingston
Table Brief Introduction of Gioteck
Table Brief Introduction of Fnatic Gear
Table Brief Introduction of BenQ
Table Brief Introduction of Gamdias
Table Brief Introduction of Mionix
Table Brief Introduction of QPAD
Table Brief Introduction of Tesoro Gaming
Table Brief Introduction of CM Storm
Table Brief Introduction of COUGAR
Table Brief Introduction of TTeSPORTS
Table Brief Introduction of Roccat
Table Brief Introduction of SteelSeries
Table Products & Services of Corsair Components
Table Products & Services of Logitech International
Table Products & Services of Mad Catz Interactive
Table Products & Services of Razer
Table Products & Services of SteelSeries
Table Products & Services of Sony
Table Products & Services of Microsoft
Table Products & Services of Cooler Master
Table Products & Services of Kingston
Table Products & Services of Gioteck
Table Products & Services of Fnatic Gear
Table Products & Services of BenQ
Table Products & Services of Gamdias
Table Products & Services of Mionix
Table Products & Services of QPAD
Table Products & Services of Tesoro Gaming
Table Products & Services of CM Storm
Table Products & Services of COUGAR
Table Products & Services of TTeSPORTS
Table Products & Services of Roccat
Table Products & Services of SteelSeries
Table Market Distribution of Major Players
Table Global Major Players Sales Revenue (Million USD) 2017-2020e
Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e
Table Global Gaming Peripheral Market Forecast (Million USD) by Region 2021f-2026f
Table Global Gaming Peripheral Market Forecast (Million USD) Share by Region 2021f-2026f
Table Global Gaming Peripheral Market Forecast (Million USD) by Demand 2021f-2026f
Table Global Gaming Peripheral Market Forecast (Million USD) Share by Demand 2021f-2026f
List of Figure
Figure Global Gaming Peripheral Market Size under the Impact of COVID-19, 2017-2021f (USD Million)
Figure Global Gaming Peripheral Market by Region under the Impact of COVID-19, 2017-2021f (USD Million)
Figure Global Gaming Peripheral Market by Product Type under the Impact of COVID-19, 2017-2021f (USD Million)
Figure Global Gaming Peripheral Market by Demand under the Impact of COVID-19, 2017-2021f (USD Million)
Figure Global Gaming Peripheral Production by Region under the Impact of COVID-19, 2021-2026 (USD Million)
Figure Global Gaming Peripheral Consumption by Region under the Impact of COVID-19, 2021-2026 (USD Million)
Figure Global Gaming Peripheral Consumption by Type under the Impact of COVID-19, 2021-2026 (USD Million)
Figure North America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Asia-Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure South America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Controllers Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Headsets Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Keyboards Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Mouse Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Commercial Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Personal Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure U.S. Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Canada Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Mexico Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Controllers Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Headsets Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Keyboards Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Mouse Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Commercial Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Personal Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Germany Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure UK Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure France Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Italy Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Rest of Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Controllers Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Headsets Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Keyboards Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Mouse Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Commercial Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Personal Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure China Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure India Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Japan Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure South Korea Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Southeast Asia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Australia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Rest of Asia Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Controllers Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Headsets Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Keyboards Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Mouse Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Commercial Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Personal Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Brazil Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Argentina Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Rest of Latin America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Controllers Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Headsets Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Keyboards Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Mouse Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Commercial Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Personal Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure GCC Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure North Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure South Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Rest of Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Controllers Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Headsets Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Keyboards Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Mouse Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Commercial Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Personal Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
Figure Gaming Peripheral Sales Revenue (Million USD) of Corsair Components 2017-2020e
Figure Gaming Peripheral Sales Revenue (Million USD) of Logitech International 2017-2020e
Figure Gaming Peripheral Sales Revenue (Million USD) of Mad Catz Interactive 2017-2020e
Figure Gaming Peripheral Sales Revenue (Million USD) of Razer 2017-2020e
Figure Gaming Peripheral Sales Revenue (Million USD) of SteelSeries 2017-2020e
Figure Gaming Peripheral Sales Revenue (Million USD) of Sony 2017-2020e
Figure Gaming Peripheral Sales Revenue (Million USD) of Microsoft 2017-2020e
Figure Gaming Peripheral Sales Revenue (Million USD) of Cooler Master 2017-2020e
Figure Gaming Peripheral Sales Revenue (Million USD) of Kingston 2017-2020e
Figure Gaming Peripheral Sales Revenue (Million USD) of Gioteck 2017-2020e
Figure Gaming Peripheral Sales Revenue (Million USD) of Fnatic Gear 2017-2020e
Figure Gaming Peripheral Sales Revenue (Million USD) of BenQ 2017-2020e
Figure Gaming Peripheral Sales Revenue (Million USD) of Gamdias 2017-2020e
Figure Gaming Peripheral Sales Revenue (Million USD) of Mionix 2017-2020e
Figure Gaming Peripheral Sales Revenue (Million USD) of QPAD 2017-2020e
Figure Gaming Peripheral Sales Revenue (Million USD) of Tesoro Gaming 2017-2020e
Figure Gaming Peripheral Sales Revenue (Million USD) of CM Storm 2017-2020e
Figure  Sales Revenue (Million USD) of COUGAR 2017-2020e
Figure  Sales Revenue (Million USD) of TTeSPORTS 2017-2020e
Figure  Sales Revenue (Million USD) of Roccat 2017-2020e
Figure  Sales Revenue (Million USD) of SteelSeries 2017-2020e
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Frequently Asked Questions
Gaming Peripheral Market report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Gaming Peripheral Market report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Gaming Peripheral Market report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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