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Essential Oil market is segmented by Type and by Application. Players, stakeholders, and other pa ... Read More
1 Report Business Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global E-Sports Market Size Growth Rate by Type, 2017 VS 2021 VS 2028 1.2.2 Multiplayer Online Battle Arena (MOBA) 1.2.3 First-Person Shooter (FPS) 1.2.4 Real-Time Strategy (RTS) 1.2.5 Other 1.3 Market by Application 1.3.1 Global E-Sports Market Size Growth Rate by Application, 2017 VS 2021 VS 2028 1.3.2 Professional 1.3.3 Amateur 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global E-Sports Market Perspective (2017-2028) 2.2 E-Sports Growth Trends by Region 2.2.1 E-Sports Market Size by Region: 2017 VS 2021 VS 2028 2.2.2 E-Sports Historic Market Size by Region (2017-2022) 2.2.3 E-Sports Forecasted Market Size by Region (2023-2028) 2.3 E-Sports Market Dynamics 2.3.1 E-Sports Industry Trends 2.3.2 E-Sports Market Drivers 2.3.3 E-Sports Market Challenges 2.3.4 E-Sports Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top E-Sports Players by Revenue 3.1.1 Global Top E-Sports Players by Revenue (2017-2022) 3.1.2 Global E-Sports Revenue Market Share by Players (2017-2022) 3.2 Global E-Sports Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Players Covered: Ranking by E-Sports Revenue 3.4 Global E-Sports Market Concentration Ratio 3.4.1 Global E-Sports Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by E-Sports Revenue in 2021 3.5 E-Sports Key Players Head office and Area Served 3.6 Key Players E-Sports Product Solution and Service 3.7 Date of Enter into E-Sports Market 3.8 Mergers & Acquisitions, Expansion Plans 4 E-Sports Breakdown Data by Type 4.1 Global E-Sports Historic Market Size by Type (2017-2022) 4.2 Global E-Sports Forecasted Market Size by Type (2023-2028) 5 E-Sports Breakdown Data by Application 5.1 Global E-Sports Historic Market Size by Application (2017-2022) 5.2 Global E-Sports Forecasted Market Size by Application (2023-2028) 6 North America 6.1 North America E-Sports Market Size (2017-2028) 6.2 North America E-Sports Market Size by Type 6.2.1 North America E-Sports Market Size by Type (2017-2022) 6.2.2 North America E-Sports Market Size by Type (2023-2028) 6.2.3 North America E-Sports Market Share by Type (2017-2028) 6.3 North America E-Sports Market Size by Application 6.3.1 North America E-Sports Market Size by Application (2017-2022) 6.3.2 North America E-Sports Market Size by Application (2023-2028) 6.3.3 North America E-Sports Market Share by Application (2017-2028) 6.4 North America E-Sports Market Size by Country 6.4.1 North America E-Sports Market Size by Country (2017-2022) 6.4.2 North America E-Sports Market Size by Country (2023-2028) 6.4.3 U.S. 6.4.4 Canada 7 Europe 7.1 Europe E-Sports Market Size (2017-2028) 7.2 Europe E-Sports Market Size by Type 7.2.1 Europe E-Sports Market Size by Type (2017-2022) 7.2.2 Europe E-Sports Market Size by Type (2023-2028) 7.2.3 Europe E-Sports Market Share by Type (2017-2028) 7.3 Europe E-Sports Market Size by Application 7.3.1 Europe E-Sports Market Size by Application (2017-2022) 7.3.2 Europe E-Sports Market Size by Application (2023-2028) 7.3.3 Europe E-Sports Market Share by Application (2017-2028) 7.4 Europe E-Sports Market Size by Country 7.4.1 Europe E-Sports Market Size by Country (2017-2022) 7.4.2 Europe E-Sports Market Size by Country (2023-2028) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic Countries 8 Asia-Pacific 8.1 Asia-Pacific E-Sports Market Size (2017-2028) 8.2 Asia-Pacific E-Sports Market Size by Type 8.2.1 Asia-Pacific E-Sports Market Size by Type (2017-2022) 8.2.2 Asia-Pacific E-Sports Market Size by Type (2023-2028) 8.2.3 Asia-Pacific E-Sports Market Share by Type (2017-2028) 8.3 Asia-Pacific E-Sports Market Size by Application 8.3.1 Asia-Pacific E-Sports Market Size by Application (2017-2022) 8.3.2 Asia-Pacific E-Sports Market Size by Application (2023-2028) 8.3.3 Asia-Pacific E-Sports Market Share by Application (2017-2028) 8.4 Asia-Pacific E-Sports Market Size by Region 8.4.1 Asia-Pacific E-Sports Market Size by Region (2017-2022) 8.4.2 Asia-Pacific E-Sports Market Size by Region (2023-2028) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America E-Sports Market Size (2017-2028) 9.2 Latin America E-Sports Market Size by Type 9.2.1 Latin America E-Sports Market Size by Type (2017-2022) 9.2.2 Latin America E-Sports Market Size by Type (2023-2028) 9.2.3 Latin America E-Sports Market Share by Type (2017-2028) 9.3 Latin America E-Sports Market Size by Application 9.3.1 Latin America E-Sports Market Size by Application (2017-2022) 9.3.2 Latin America E-Sports Market Size by Application (2023-2028) 9.3.3 Latin America E-Sports Market Share by Application (2017-2028) 9.4 Latin America E-Sports Market Size by Country 9.4.1 Latin America E-Sports Market Size by Country (2017-2022) 9.4.2 Latin America E-Sports Market Size by Country (2023-2028) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa E-Sports Market Size (2017-2028) 10.2 Middle East & Africa E-Sports Market Size by Type 10.2.1 Middle East & Africa E-Sports Market Size by Type (2017-2022) 10.2.2 Middle East & Africa E-Sports Market Size by Type (2023-2028) 10.2.3 Middle East & Africa E-Sports Market Share by Type (2017-2028) 10.3 Middle East & Africa E-Sports Market Size by Application 10.3.1 Middle East & Africa E-Sports Market Size by Application (2017-2022) 10.3.2 Middle East & Africa E-Sports Market Size by Application (2023-2028) 10.3.3 Middle East & Africa E-Sports Market Share by Application (2017-2028) 10.4 Middle East & Africa E-Sports Market Size by Country 10.4.1 Middle East & Africa E-Sports Market Size by Country (2017-2022) 10.4.2 Middle East & Africa E-Sports Market Size by Country (2023-2028) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 Activision Blizzard 11.1.1 Activision Blizzard Company Details 11.1.2 Activision Blizzard Business Overview 11.1.3 Activision Blizzard E-Sports Introduction 11.1.4 Activision Blizzard Revenue in E-Sports Business (2017-2022) 11.1.5 Activision Blizzard Recent Developments 11.2 Epic Games 11.2.1 Epic Games Company Details 11.2.2 Epic Games Business Overview 11.2.3 Epic Games E-Sports Introduction 11.2.4 Epic Games Revenue in E-Sports Business (2017-2022) 11.2.5 Epic Games Recent Developments 11.3 Nintendo 11.3.1 Nintendo Company Details 11.3.2 Nintendo Business Overview 11.3.3 Nintendo E-Sports Introduction 11.3.4 Nintendo Revenue in E-Sports Business (2017-2022) 11.3.5 Nintendo Recent Developments 11.4 Riot Games 11.4.1 Riot Games Company Details 11.4.2 Riot Games Business Overview 11.4.3 Riot Games E-Sports Introduction 11.4.4 Riot Games Revenue in E-Sports Business (2017-2022) 11.4.5 Riot Games Recent Developments 11.5 Valve Corporation 11.5.1 Valve Corporation Company Details 11.5.2 Valve Corporation Business Overview 11.5.3 Valve Corporation E-Sports Introduction 11.5.4 Valve Corporation Revenue in E-Sports Business (2017-2022) 11.5.5 Valve Corporation Recent Developments 11.6 Wargaming.Net 11.6.1 Wargaming.Net Company Details 11.6.2 Wargaming.Net Business Overview 11.6.3 Wargaming.Net E-Sports Introduction 11.6.4 Wargaming.Net Revenue in E-Sports Business (2017-2022) 11.6.5 Wargaming.Net Recent Developments 11.7 EA Sports 11.7.1 EA Sports Company Details 11.7.2 EA Sports Business Overview 11.7.3 EA Sports E-Sports Introduction 11.7.4 EA Sports Revenue in E-Sports Business (2017-2022) 11.7.5 EA Sports Recent Developments 11.8 Hi-Rez Studios 11.8.1 Hi-Rez Studios Company Details 11.8.2 Hi-Rez Studios Business Overview 11.8.3 Hi-Rez Studios E-Sports Introduction 11.8.4 Hi-Rez Studios Revenue in E-Sports Business (2017-2022) 11.8.5 Hi-Rez Studios Recent Developments 11.9 Microsoft Studios 11.9.1 Microsoft Studios Company Details 11.9.2 Microsoft Studios Business Overview 11.9.3 Microsoft Studios E-Sports Introduction 11.9.4 Microsoft Studios Revenue in E-Sports Business (2017-2022) 11.9.5 Microsoft Studios Recent Developments 11.10 Ubisoft Entertainment 11.10.1 Ubisoft Entertainment Company Details 11.10.2 Ubisoft Entertainment Business Overview 11.10.3 Ubisoft Entertainment E-Sports Introduction 11.10.4 Ubisoft Entertainment Revenue in E-Sports Business (2017-2022) 11.10.5 Ubisoft Entertainment Recent Developments 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Author Details 13.3 Disclaimer
List of Tables Table 1. Global E-Sports Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028 Table 2. Key Players of Multiplayer Online Battle Arena (MOBA) Table 3. Key Players of First-Person Shooter (FPS) Table 4. Key Players of Real-Time Strategy (RTS) Table 5. Key Players of Other Table 6. Global E-Sports Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028 Table 7. Global E-Sports Market Size by Region (US$ Million): 2017 VS 2021 VS 2028 Table 8. Global E-Sports Market Size by Region (2017-2022) & (US$ Million) Table 9. Global E-Sports Market Share by Region (2017-2022) Table 10. Global E-Sports Forecasted Market Size by Region (2023-2028) & (US$ Million) Table 11. Global E-Sports Market Share by Region (2023-2028) Table 12. E-Sports Market Trends Table 13. E-Sports Market Drivers Table 14. E-Sports Market Challenges Table 15. E-Sports Market Restraints Table 16. Global E-Sports Revenue by Players (2017-2022) & (US$ Million) Table 17. Global E-Sports Revenue Share by Players (2017-2022) Table 18. Global Top E-Sports by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-Sports as of 2021) Table 19. Ranking of Global Top E-Sports Companies by Revenue (US$ Million) in 2021 Table 20. Global 5 Largest Players Market Share by E-Sports Revenue (CR5 and HHI) & (2017-2022) Table 21. Key Players Headquarters and Area Served Table 22. Key Players E-Sports Product Solution and Service Table 23. Date of Enter into E-Sports Market Table 24. Mergers & Acquisitions, Expansion Plans Table 25. Global E-Sports Market Size by Type (2017-2022) & (US$ Million) Table 26. Global E-Sports Revenue Market Share by Type (2017-2022) Table 27. Global E-Sports Forecasted Market Size by Type (2023-2028) & (US$ Million) Table 28. Global E-Sports Revenue Market Share by Type (2023-2028) Table 29. Global E-Sports Market Size by Application (2017-2022) & (US$ Million) Table 30. Global E-Sports Revenue Share by Application (2017-2022) Table 31. Global E-Sports Forecasted Market Size by Application (2023-2028) & (US$ Million) Table 32. Global E-Sports Revenue Share by Application (2023-2028) Table 33. North America E-Sports Market Size by Type (2017-2022) & (US$ Million) Table 34. North America E-Sports Market Size by Type (2023-2028) & (US$ Million) Table 35. North America E-Sports Market Size by Application (2017-2022) & (US$ Million) Table 36. North America E-Sports Market Size by Application (2023-2028) & (US$ Million) Table 37. North America E-Sports Market Size by Country (2017-2022) & (US$ Million) Table 38. North America E-Sports Market Size by Country (2023-2028) & (US$ Million) Table 39. Europe E-Sports Market Size by Type (2017-2022) & (US$ Million) Table 40. Europe E-Sports Market Size by Type (2023-2028) & (US$ Million) Table 41. Europe E-Sports Market Size by Application (2017-2022) & (US$ Million) Table 42. Europe E-Sports Market Size by Application (2023-2028) & (US$ Million) Table 43. Europe E-Sports Market Size by Country (2017-2022) & (US$ Million) Table 44. Europe E-Sports Market Size by Country (2023-2028) & (US$ Million) Table 45. Asia Pacific E-Sports Market Size by Type (2017-2022) & (US$ Million) Table 46. Asia Pacific E-Sports Market Size by Type (2023-2028) & (US$ Million) Table 47. Asia Pacific E-Sports Market Size by Application (2017-2022) & (US$ Million) Table 48. Asia Pacific E-Sports Market Size by Application (2023-2028) & (US$ Million) Table 49. Asia Pacific E-Sports Market Size by Region (2017-2022) & (US$ Million) Table 50. Asia Pacific E-Sports Market Size by Region (2023-2028) & (US$ Million) Table 51. Latin America E-Sports Market Size by Type (2017-2022) & (US$ Million) Table 52. Latin America E-Sports Market Size by Type (2023-2028) & (US$ Million) Table 53. Latin America E-Sports Market Size by Application (2017-2022) & (US$ Million) Table 54. Latin America E-Sports Market Size by Application (2023-2028) & (US$ Million) Table 55. Latin America E-Sports Market Size by Country (2017-2022) & (US$ Million) Table 56. Latin America E-Sports Market Size by Country (2023-2028) & (US$ Million) Table 57. Middle East and Africa E-Sports Market Size by Type (2017-2022) & (US$ Million) Table 58. Middle East and Africa E-Sports Market Size by Type (2023-2028) & (US$ Million) Table 59. Middle East and Africa E-Sports Market Size by Application (2017-2022) & (US$ Million) Table 60. Middle East and Africa E-Sports Market Size by Application (2023-2028) & (US$ Million) Table 61. Middle East and Africa E-Sports Market Size by Country (2017-2022) & (US$ Million) Table 62. Middle East and Africa E-Sports Market Size by Country (2023-2028) & (US$ Million) Table 63. Activision Blizzard Company Details Table 64. Activision Blizzard Business Overview Table 65. Activision Blizzard E-Sports Product Table 66. Activision Blizzard Revenue in E-Sports Business (2017-2022) & (US$ Million) Table 67. Activision Blizzard Recent Developments Table 68. Epic Games Company Details Table 69. Epic Games Business Overview Table 70. Epic Games E-Sports Product Table 71. Epic Games Revenue in E-Sports Business (2017-2022) & (US$ Million) Table 72. Epic Games Recent Developments Table 73. Nintendo Company Details Table 74. Nintendo Business Overview Table 75. Nintendo E-Sports Product Table 76. Nintendo Revenue in E-Sports Business (2017-2022) & (US$ Million) Table 77. Nintendo Recent Developments Table 78. Riot Games Company Details Table 79. Riot Games Business Overview Table 80. Riot Games E-Sports Product Table 81. Riot Games Revenue in E-Sports Business (2017-2022) & (US$ Million) Table 82. Riot Games Recent Developments Table 83. Valve Corporation Company Details Table 84. Valve Corporation Business Overview Table 85. Valve Corporation E-Sports Product Table 86. Valve Corporation Revenue in E-Sports Business (2017-2022) & (US$ Million) Table 87. Valve Corporation Recent Developments Table 88. Wargaming.Net Company Details Table 89. Wargaming.Net Business Overview Table 90. Wargaming.Net E-Sports Product Table 91. Wargaming.Net Revenue in E-Sports Business (2017-2022) & (US$ Million) Table 92. Wargaming.Net Recent Developments Table 93. EA Sports Company Details Table 94. EA Sports Business Overview Table 95. EA Sports E-Sports Product Table 96. EA Sports Revenue in E-Sports Business (2017-2022) & (US$ Million) Table 97. EA Sports Recent Developments Table 98. Hi-Rez Studios Company Details Table 99. Hi-Rez Studios Business Overview Table 100. Hi-Rez Studios E-Sports Product Table 101. Hi-Rez Studios Revenue in E-Sports Business (2017-2022) & (US$ Million) Table 102. Hi-Rez Studios Recent Developments Table 103. Microsoft Studios Company Details Table 104. Microsoft Studios Business Overview Table 105. Microsoft Studios E-Sports Product Table 106. Microsoft Studios Revenue in E-Sports Business (2017-2022) & (US$ Million) Table 107. Microsoft Studios Recent Developments Table 108. Ubisoft Entertainment Company Details Table 109. Ubisoft Entertainment Business Overview Table 110. Ubisoft Entertainment E-Sports Product Table 111. Ubisoft Entertainment Revenue in E-Sports Business (2017-2022) & (US$ Million) Table 112. Ubisoft Entertainment Recent Developments Table 113. Research Programs/Design for This Report Table 114. Key Data Information from Secondary Sources Table 115. Key Data Information from Primary Sources List of Figures Figure 1. Global E-Sports Market Share by Type: 2021 VS 2028 Figure 2. Multiplayer Online Battle Arena (MOBA) Features Figure 3. First-Person Shooter (FPS) Features Figure 4. Real-Time Strategy (RTS) Features Figure 5. Other Features Figure 6. Global E-Sports Market Share by Application: 2021 VS 2028 Figure 7. Professional Case Studies Figure 8. Amateur Case Studies Figure 9. E-Sports Report Years Considered Figure 10. Global E-Sports Market Size (US$ Million), Year-over-Year: 2017-2028 Figure 11. Global E-Sports Market Size, (US$ Million), 2017 VS 2021 VS 2028 Figure 12. Global E-Sports Market Share by Region: 2021 VS 2028 Figure 13. Global E-Sports Market Share by Players in 2021 Figure 14. Global Top E-Sports Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-Sports as of 2021) Figure 15. The Top 10 and 5 Players Market Share by E-Sports Revenue in 2021 Figure 16. North America E-Sports Market Size YoY (2017-2028) & (US$ Million) Figure 17. North America E-Sports Market Size Market Share by Type (2017-2028) Figure 18. North America E-Sports Market Size Market Share by Application (2017-2028) Figure 19. North America E-Sports Market Size Share by Country (2017-2028) Figure 20. United States E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 21. Canada E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 22. Europe E-Sports Market Size YoY (2017-2028) & (US$ Million) Figure 23. Europe E-Sports Market Size Market Share by Type (2017-2028) Figure 24. Europe E-Sports Market Size Market Share by Application (2017-2028) Figure 25. Europe E-Sports Market Size Share by Country (2017-2028) Figure 26. Germany E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 27. France E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 28. U.K. E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 29. Italy E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 30. Russia E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 31. Nordic Countries E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 32. Asia-Pacific E-Sports Market Size YoY (2017-2028) & (US$ Million) Figure 33. Asia Pacific E-Sports Market Size Market Share by Type (2017-2028) Figure 34. Asia Pacific E-Sports Market Size Market Share by Application (2017-2028) Figure 35. Asia Pacific E-Sports Market Size Share by Region (2017-2028) Figure 36. China E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 37. Japan E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 38. South Korea E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 39. Southeast Asia E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 40. India E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 41. Australia E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 42. Latin America E-Sports Market Size YoY (2017-2028) & (US$ Million) Figure 43. Latin America E-Sports Market Size Market Share by Type (2017-2028) Figure 44. Latin America E-Sports Market Size Market Share by Application (2017-2028) Figure 45. Latin America E-Sports Market Size Share by Country (2017-2028) Figure 46. Mexico E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 47. Brazil E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 48. Middle East & Africa E-Sports Market Size YoY (2017-2028) & (US$ Million) Figure 49. Middle East and Africa E-Sports Market Size Market Share by Type (2017-2028) Figure 50. Middle East and Africa E-Sports Market Size Market Share by Application (2017-2028) Figure 51. Middle East and Africa E-Sports Market Size Share by Country (2017-2028) Figure 52. Turkey E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 53. Saudi Arabia E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 54. UAE E-Sports Market Size YoY Growth (2017-2028) & (US$ Million) Figure 55. Activision Blizzard Revenue Growth Rate in E-Sports Business (2017-2022) Figure 56. Epic Games Revenue Growth Rate in E-Sports Business (2017-2022) Figure 57. Nintendo Revenue Growth Rate in E-Sports Business (2017-2022) Figure 58. Riot Games Revenue Growth Rate in E-Sports Business (2017-2022) Figure 59. Valve Corporation Revenue Growth Rate in E-Sports Business (2017-2022) Figure 60. Wargaming.Net Revenue Growth Rate in E-Sports Business (2017-2022) Figure 61. EA Sports Revenue Growth Rate in E-Sports Business (2017-2022) Figure 62. Hi-Rez Studios Revenue Growth Rate in E-Sports Business (2017-2022) Figure 63. Microsoft Studios Revenue Growth Rate in E-Sports Business (2017-2022) Figure 64. Ubisoft Entertainment Revenue Growth Rate in E-Sports Business (2017-2022) Figure 65. Bottom-up and Top-down Approaches for This Report Figure 66. Data Triangulation Figure 67. Key Executives Interviewed
Activision Blizzard Epic Games Nintendo Riot Games Valve Corporation Wargaming.Net EA Sports Hi-Rez Studios Microsoft Studios Ubisoft Entertainment
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